Right at the moment I am plotting out a set of level designs for the Shooter With No Name. As part of this process I am writing notes on the mood that I want each level to have - important even in an attack wave based shooter.
This is both good fun and highly practical, and for the first time ever I have used Medusa's snaking hair as the inspiration for an attack pattern.
It'll be interesting to see how much of this comes across to the player.
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