|Not that kind of scrum...
Wednesday, August 31, 2011
There's a new podcast available from me available here. This one's on the subject of Scrum, which is a project management process that I am passionate about. I also worry about it being wrecked, at least in the games industry, by poor practices.
Posted by Jon Brown at 2:11 PM
Saturday, August 13, 2011
Gameful is a community dedicated to the pursuit of making games that are of benefit. As part of this they run regular game design challenges. Here's my go at a game that encourages strangers in a public space to get to know each other:
A cafe: Friends sit drinking, chatting and having a bite to eat. It’s a common enough seen. But then the countdown begins. Folk eagerly finish off their drinks, revealing three digit numbers in the bottoms of their cups. None of these cups are the same; each has a unique number and a barcode on the underside of it, which was scanned when the cup was filled, so the system knows which numbers are in circulation. As the countdown continues, everyone looks to a large display, to see what the six digit number will be. Six digits? The six digit number is a compound of two of the three digit numbers that everyone has in their cup. When the number is announced it’s up to the holders of each half of the number to find one another, and claim their prize, free cake and cup of whatever they’re drinking to share while they get acquainted.
The whole set up could be used for paring people in any event where mixing up the social group is of benefit, such conferences, singles nights, fundraisers and, of course, networking events. In commercial settings it also has the benefit of encouraging people to finish their drinks, probably before they really want to, so they’ll order another one.
Posted by Jon Brown at 12:08 AM
Tuesday, August 9, 2011
Apparently there's a serious error with this here blog. Is it the lack of HTML5 coolness? That is a problem but it's not the serious error. Is it the lack of real news half the time? I wish I could remedy that, but contracts bind me quite firmly, and it's not the problem to which I allude.
The problem is that I don't tell you what exactly it is that I can give you. I don' tell you my value proposition. This is such an obvious error that I wouldn't have noticed it if I hadn't been told by Mark Robotham.
So, without further ado... I can make whatever you're doing a whole lot more fun!
That still doesn't really work, does it? I'm going to have to think about this one...
Posted by Jon Brown at 11:26 PM