At the start of the year I migrated from being a game designer to being a producer. Producers in the land of video games are nothing like film and TV producers, they're a lot more like project managers in any other field. Yes, no longer am I in charge of figuring out how things work, I just have to make sure they're done.
At least that's the theory.
|This space monkey actually features very few of the space elements, get the app to see all!|
I do actually still do a lot of design, so I have to tell myself off when I'm late.
The perk of being the producer on a project is that I get to say what will get made. Lately I've ben working on a project called MonkeyMe, where you get to dress up monkeys in all kinds of crazy stuff. And when it came time to have more stuff I could simply say, "I want space stuff!" That's as far as I went, I don't believe in taking away the creative fun of artists by getting any more specific than is needed. It's always been my policy, and it's served me well, but probably never quite this well.