Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, January 29, 2014

Super Spin Tanks - Get It On Your iPad!

Happy New Year!

I know, I’m pretty late with that one, what with it being nearly February n’all. 

But if you think I’ve been remiss with my new year greetings, that’s nothing compared to my tardiness when it comes to saying GO TO THE APP STORE AND GET SUPER SPIN TANKS NOW!



It’s a two player game of total tank dueling awesomeness. Yes, you’ll need a friend play it with, but that’s not a problem, because introducing a total stranger to this game will instantly make them your friend. You each control a tank around your own half of the screen, tapping where you want it to go. And you have a stack of shells to fire at your opponent, which you unleash by tapping on your magazine. 

That makes it all sound so easy, but your turret is constantly spinnning, so you have to tap fire when it’s pointing in the right direction. There’s a bunch of arena layouts, weapons and play options to keep you playing for… well, ever really.

And it’s free!

You mean freemium Jon, with some devilish upsell somewhere in the mix. No, I mean actually properly free. No sting, neither visible nor hidden beneath the surface, this is REAL FREE! 

I like it so much I’ve even added it to the sidebar --- look -à

This is normally where I put stuff I worked on but Super Spin Tanks really has nothing to do with me – I contributed nothing to its creation other than encouragement, and some confusion. 

I did get to play test it a lot over the course of 2013 though, which pretty much amounted to the most enjoyable lunch times it’s possible to have.

It’s rare that anyone can truly say “my game” without making someone else feel forgotten and under-appreciated. But Super Spin Tanks is the creation of just one man, Peter Freer, who did everything, including the music.

I salute you Pete Freer and your wonderful game.




Monday, August 5, 2013

Pop, Lock 'n Rooooll - Trading Cards meet Dice in Open Source land!



Last week me and a plucky team if revolutionaries launched a new project on Kickstarter, which we think is pretty neat for three reasons:

  • Firstly, it’s a cross between a trading card game and a dice game, where the cards attach to the faces of the dice.
  • Secondly, it’s open source, so everyone who plays it is encouraged to change the design of everything as much as they like.
  • Thirdly, we’re giving it away for free!

It’s called Pop, Lock ‘n’ Rooooll. You should go back it on Kickstarter now, go on, please.

We set it going last Wednesday (NZ time) and so far we are doing reasonably well, we've got 14% of our 5k total. We also got ourselves some start backers:

Jane McGonigal made a pledge and tweeted about us, which isn't something she does lightly.



Peter Adkison also threw us a few shekels (his words) and as the man who spotted the potential of Magic: The Gathering I find that particularly encouraging. I should also note he has his own Kickstarter campaign running, which you should check out after you give us some money.

Of all the projects I've worked on over 18 years of game making this is the one I’m most excited about. We might be talking about a print and play game, which you have to get the scissors and glue out for (it doesn’t take long to make) but this kind of thing is the future – mass production of unique items is where it’s at kids!

Freedom, NOT freemium!