My career has been marked by a series of games of a specific genre and then a rapid roll onto something completely different. Not once have I really had the chance to make a sequel, or at least not a sequel of something I worked on.
|Me pretending to be a train in Vic Uni's awesome tripple screen design lecture room thing...|
This process has kept me on my toes for donkeys' years (if anyone can tell me exactly how long a donkey's year is then I'd be very appreciative), which is good for one's alacrity. But, as anyone who makes games will tell you, it's the sequel where you get to learn from all your mistakes on the first time around and really nail your vision.
Sequels have nearly happened... but then not. Last year I even got excited about being able to do my GDC Europe talk a second time around... but that fell through too.
Anyway, Victoria University, here in Wellington, contacted me today, asking if I could reprise the talk I gave to them last year. I jumped at the chance!
Even more importantly, they remembered the term I used - The Hinterland Of Fail - I'll get that into common parlance yet!