Ok, so I'm working on a game that's so simple I'm probably never going to write a design doc. I've roped in a coder and an artist, who will do most of the work on the actual game, because, like I say, the design is so simple.
However this doesn't leave me with nothing to do, just nothing to do that I have the faintest idea about.
You see, the intention of the game is to raise money for the ongoing disaster that is the Christchurch earthquake, and its exorbitant number of aftershocks.
|Game development - we can't stop earthquakes, but we can help out in the aftermath...|
It's also scalable, so new 'levels' can be added and bought with micro transactions to raise money for other unfortunate earthquakes around the world when they happen.
The game design is good, we're proud of the business model, but how the hell do we structure the business entity? The organisation we need to form won’t be a charity itself, but we do plan on giving away all the money we make (above operating costs) to different charities that are on the ground, doing the hard work of saving lives, cleaning up and rebuilding.
New Zealand business law isn't area of expertise, and this is way outside of my business experience, so if anyone out there can give any advice (for free, of course) then please, please, please drop me a line at firstname.lastname@example.org – thanks in advance!