Entertainment software designer and producer. Contact me: email@example.com
Hah. I dunno, if I'd had a hand in Shatter, I'd still prattle on about it. :)
Haha. Just last week a friend said to me that he was sick of hearing about Shatter. I even got a feedback comment on my presentation at GDCE last year that suggested I should use a more up to date game as an example - fair enough, it was a year old at that time but it clearly mentioned in the abstract that I would be using Shatter as a core example in the presentation.